Friday, February 1, 2013

Tactical Gear In-Depth Analysis Part One: Vests and Plate Carriers


                This is essentially the most important component of your tactical equipment that supports your weapon system. As such, it's vital that you choose the correct layout for your own "philosophy of use" (term accredited to Nutnfancy on Youtube; check him out for gear reviews such as knives, lights, and other camping equipment, too). For example, a Squad Automatic Weapon gunner armed with a heavy M249 will more than likely need something more than simple fatigues and a single high-capacity magazine. On the contrary, a sniper will more likely benefit from just such a loadout, as the lighter load will allow for greater maneuverability during reconnaissance.
                So, the first step in choosing a vest system to suit you is to understand your specific combat role. If you refer back to the first blog post here, you'll be able to get a feel for that far more easily. I'll even wait a bit while you do that...

                ...All done? Good. The following paragraphs will now look into different setups for these roles.

                First off is the one most people either identify with or start out as, considering it's the most flexible role in combat: the rifleman. Able to tune their assault rifles to deal long or short range damage,  it's a solid all-encompassing role.
                As this is an adaptable role, an adaptable vest is also vital; a vest or plate carrier covered with MOLLE webbing is therefore far better than those pre-made ones with pouches stitched on. From there, your Philosophy of Use comes into play. Will you tune your rifle to tackle long-range engagements, much like a designated marksman? If so, you'll most likely need fewer magazine pouches (as you expend less ammunition on semi-auto) but will need to allow space for a utility pack for tools such as binoculars to allow you to spot targets better - this is more for reconnaissance, but marksman-type riflemen tend to become Recon-Rifleman hybrids.
                Should you instead favor close quarters or a suppression role, mag pouches are mandatory. As we run midcaps, a good rule of thumb is to have approximately 800-1000 rounds at your disposal, meaning an 8 to 10 magazine capacity on your vest. Personally, my Flyye Wasatch Plate Carrier has 5 integrated mag pouches and one integrated radio pouch (radios are a must for Recon-oriented players, by the way, and they're extremely handy for all others). Each integrated mag pouch has the capacity to hold approximately 2-3 M4 STANAG magazines, 1-2 G36 magazines, 2-3 Sig Sauer 550 Series magazines, and 1-2 AK Series magazines, meaning I am pretty much set no matter which weapon system I run as a rifleman.  Other MOLLE-attached mag pouches tend to have these same capabilities, but it always comes in handy to bring your magazine of choice with you to the store when choosing mag pouches, or at the very least research it online. (DISCLAIMER: Should you bring your magazine with you, be sure to ask an employee first if it's alright, and make sure it's completely unloaded)
                Also note that both the marksman and close range roles are benefited by having a sidearm, mainly a pistol. As such, a holster is needed on the vest - drop leg platforms tend to get in the way of maneuverability. Hip holsters work as well, should you not have room on the vest itself, although in my higher-speed philosophy of use, I prefer it on the vest itself to maximize my "economy of motion", meaning everything is closer to my main range of motion for easy access.
                Lastly on the vest are two major components that provide for practical applications: hydration, storage, and first aid. Highly recommended to cover both hydration and storage for extra BBs, gas, and batteries is the MBSS hydration carrier. Attachable by MOLLE, it hooks up to your back and provides a streamlined way of storing water and gear. Next, a simple medical pouch will serve to store the Ace bandages necessary for representing "wounds" in American Milsim games (which Broken Home is, as we prepare for it in 2015) as well as holding true first aid kits. Injuries are inevitable, and should disaster befall one of our own, it's best that we're prepared for it. These go best on the front, in my opinion, for easy access, but it isn't completely necessary and will still serve well on your back (or even inside the MBSS) - again, this depends on your philosophy of use.
              


  [This ends my first round on this post, but I'll be editing this further to refine the above work as well as add in the rest of the combat roles. Also note: Come March, when I am back home, I will photograph ourselves in our tactical gear to place on this page for picture references.]

Thursday, January 24, 2013

Airsoft Primer Part Two: Intro to Gear

Below I'll detail out briefly some solid starter weapons as well as a generalized list of tactical equipment.


Starter Weapon Choices as of January 2013 (NOTE: Subject to change)

Also note that these weapons are essentially ones I feel are ready to rumble after minor tweaks: tightbore barrel, new hop up bucking, and a relube/reshim. Some other unlisted brands are also close to these tiers of performance/value but might require new gears or other parts.

CARBINES
                Classic Army Spartan Series M4A1
                Classic Army P90
                Classic Army SLR 105 (AK Variant)
                ICS G33 (Fictional Rifle, essentially a modernized G36 that uses STANAG mags)
                ICS L85A2
                ICS Sig Series (551, 552, etc)
                KWA G36C*
               
SNIPER RIFLES
                Classic Army Spartan Series M16A3 (Tune and customize into SPR)
                CYMA M14 Series
                CYMA SVD Dragunov

SUPPORT WEAPONS
                A&K M249 SAW
                KWA G36C* (Tune and customize into MG36)
                CYMA RPK
                ICS L86A2

*KWA rifles use proprietary gearboxes. Although some aftermarket parts are still compatible, it could prove difficult to replace some components internally.

Starter List of Tactical Gear to Have for Large Ops Such as Broken Home

Base Layer
                -Proper Camouflage BDUs
                -Tan Undershirt
                -Gloves (optional though recommended)
                -Boot Socks
                -Boots (combat-ready boots, not simply hiking)
                -Kneepads (optional though recommended)
                -BDU Belt
                -Sling
MOLLE Vest
                -Appropriate Magazine Pouches
                -Hydration Storage
                -Extra Equipment Storage (for BBs, batteries, gas, etc.)
                -Holster for Sidearm (if applicable)
Equipment
                -Lighting System
                -Radio System (preferably with PTT/Headset)
                -Combat Goggles (Revisions for non-glasses users, Arena Flakjaks for glasses users)
                -Mesh Lower Facemask
                -Deadrag (Red bandana)
                -7.4v LiPo Batteries and LiPo Charger
                -Speedloader & BBs

From Top to Bottom: Comms Gear (Headset), Goggles, Facemask (Balaclava like this is not recommended, though, go for mesh), BDU top (This is a cold weather tactical jacket - we won't need that for May), Tan Undershirt (Just pretend),  MOLLE vest, Hydration (Tube on the right), Mag Pouches, Weapon, Gloves, BDU Belt, Holster (on the right), BDU Pants, Kneepads, Combat Boots, Boot Socks (again, pretend).


Friday, January 18, 2013

Airsoft Primer: Part One: Combat Roles


Roles in Combat
                a. Rifleman: Your all-purpose infantry unit, comparable to the Assault class in Battlefield 3. Armed with an assault rifle or carbine, these troops are meant to be able to hold a line, advance on a position, storm buildings, etc. Grenades and/or grenade launchers also help in their ability to take on numbers greater than their own. Overall, if you enjoy a little bit of everything and feel up to engaging in heavy combat, this is the class for you.
                - Weapons (Note that aesthetics come first - if you don't like the look of a rifle, you're probably not ever going to enjoy it. If you can't decide, though, go with a system that utilizes the standard M4/M16 magazine, as it is most common):
M16A3/A4, M4A1, M416, ARX-160, TAR-21 Tavor, L85A2, F2000, SCAR-L, XCR, ACW-R: Use M4 "STANAG" Mags
AK-74, G36C/K, Sig 551/552/556, Steyr AUGA2/A3







                 b. Recon: What many young Call of Duty players would deem the "1337 haxorz sniperrrr". However, sniping in airsoft, and indeed, the military, is a tedious process that rarely brings results people see in movies. Many times you'll be sent on ahead of a main force to scout out, but not necessarily fire on, enemy forces. In the times that you do fire on them, though, it will generally be from a concealed position, allowing you to eliminate unsuspecting troops with little to no return fire.
                 - Weapons (Note that all these snipers are semi-automatic, meaning no need to pull the bolt back after each shot. That's because you'll generally need multiple hits on target for the enemy to call their hits properly.):
Dragunov SVD, M14, M16 SPR, SCAR-H, SR-25 (Aka Mk 11 Mod 0)


                c. Support: Pretty much the same as its Battlefield counterpart, this is the guy that totes the machine gun, laying down ludicrous amounts of fire. In most cases, you'll act as a distraction for the main squad, making sure to keep the enemies' heads down to allow teammates to advance, or halt an enemy advance on your entrenched position. One object to note is that most support weapons are hefty - most weigh around 20 pounds. However, there are some adapted assault rifles that work well in addressing that issue, as well.
                - Weapons:
Bag-fed: M249, M240B, M60E4
Adapted Assault Rifles: MG36, M27 IAR, L86A2, RPK